2 edition of **Game theory for control of optical networks** found in the catalog.

- 25 Want to read
- 32 Currently reading

Published
**2012** by Birkhäuser in New York .

Written in English

- Computer networks,
- Optical communications,
- Game theory,
- System theory

**Edition Notes**

Includes bibliographical references (p. 251-257) and index.

Statement | Lacra Pavel |

Series | Static & dynamic game theory: Foundations & applications, Static & dynamic game theory |

Classifications | |
---|---|

LC Classifications | QA269 .P39 2012 |

The Physical Object | |

Pagination | xiii, 261 p. : |

Number of Pages | 261 |

ID Numbers | |

Open Library | OL25407740M |

ISBN 10 | 0817683216, 0817683224 |

ISBN 10 | 9780817683214, 9780817683221 |

LC Control Number | 2012938417 |

OCLC/WorldCa | 798280793 |

His approach also applies to other large-scale dynamic systems, such as the electricity grid. In such distributed settings, the mobiles can be considered to be selfish agents players who try to maximize their utilities often modeled as corresponding throughputs. They describe game theory models, including complete information-supported games of non-cooperative potential games, cooperative coalition games, and games with incomplete information; heterogeneous small cell networks and interference mitigation with power control and allocation, game theory-based radio resource optimization, and more. Note that the terms player and neuron can be used interchangeably in the figure. One example is a zero—knowledge proof, in which one of the participants establishes possession of a piece of information, like a cryptographic key, without revealing what it is. On the other hand, if for some reason their cooperation was relatively poor in the past, then the likelihood of a correct response may be low.

Future networks will rely on autonomous and distributed architectures to improve the efficiency and flexibility of mobile applications, and game theory provides the ideal framework for designing efficient and robust distributed algorithms. For one thing, Figure 1 is a rather extreme reduction and it is relatively easy to envisage more complex scenarios. Traditionally, however, these investigations have assumed that any person in a given population can receive information directly from any other. Chess is a typical example for such a game. The typical development process for artificial neural networks relates to this problem quite well too. Computer science offers a fresh perspective on the problem—what Daskalakis calls the approximation perspective.

Player-1's expected payoff from playing the mixed strategy when Player-2 plays the mixed strategy is the weighted sum of the expected payoff for each of the pure strategies Fire, Rest where the weights are the probabilities. Mixed Strategies Imagine that for some reason Neuron-1 and Neuron-2 in Figure 1 have cooperated well over time. Crucially, in a static game, players take their decisions simultaneously individually and independentlythey then move not necessarily simultaneously but bound to the decisions they took and then receive their payoffs. Power production and consumption must match exactly or the consequences are disastrous.

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That work helped earn him the Nobel Prize. The nodes are considered as the players. Game theory expresses a mixed strategy for a player as a probability distribution over some or all strategies available to a player in a game.

Figure 1 Relationships between a biological neurons, b game theory, and c artificial neurons. At large, there are static games or dynamic games with complete information or incomplete information. They describe game theory models, including complete information-supported games of non-cooperative potential games, cooperative coalition games, and games with incomplete information; heterogeneous small cell networks and interference mitigation with power control and allocation, game theory-based radio resource optimization, and more.

This edition of Optical Networks will greatly aid everyone in the business of creating change and help them understand the science behind and the applications of an optical world. In electronics, a memristor is a fundamental basic circuit element [ 8 ].

In terms of its global Game theory for control of optical networks book, a perceptron can be interpreted exactly in the same way.

In this case Player-1 is indifferent about which strategy to play. The subject first addressed zero-sum games, such that one person's gains exactly equal net losses of the other participant s.

Finding equilibria for even slightly Game theory for control of optical networks book complex games can be enormously difficult. In such a game, a player A may choose and act a particular strategy, and another player B who has observed player A may use this information for an appropriate response.

It is difficult to imagine an observer that is able to grasp a human being in its entirety. But the discount varies according to factors like the mix of items being sold and the populations from which the buyers are drawn.

Marriage vows couples exchange to each other during a wedding ceremony may be a good example; the decisions are taken independently and the further proceedings of the ceremony unfold upon these decisions.

But how does nature determine the configuration for a network or the degree of connectivity? The utilities that deliver electricity also have administrators who decide, on the basis of expected consumer demand, how much power to purchase from each provider.

As engineers began bringing game theory to bear on questions within their field, however, they also realized that the tools of their trade were applicable to outstanding questions of game theory. Utility functions are often chosen to correspond to achieved connection rate or similar technical metrics.

Another reason involves understanding and learning; it is better to begin with somewhat simpler games of complete information and then to move on to more challenging games in terms of the theory involved. Banner art adapted from a figure by Hinke M. Crucially, in a static game, players take their decisions simultaneously individually and independentlythey then move not necessarily simultaneously but bound to the decisions they took and then receive their payoffs.

Consider a grid of city streets where drivers are making countless decisions at dozens of intersections. And how does the network know about the point in time when operation begins?

Reviews "Written by two renowned world experts, this book is an authoritative, classic reference on the fields of optical coding theory and optical CDMA. In such random access studies, researchers have considered selfish nodes, who try to maximize their own utility throughput only, and control their channel access probabilities to maximize their utilities.

He has published numerous professional articles, chaired technical sessions and served technical program committees in international conferences, and has given seminars and tutorials around the world.

A somewhat different approach to auction problems characterizes the work of engineering professor Silvio Micali. But recently game theory has been drawing attention in engineering and computer science, too. Whether such an equilibrium is a law in nature e.

The studies done in this context can be grouped as below: [2] Medium access games for The remaining text in Section 3 analyzes the static game with complete information illustrated in Figure 2 in more detail and starts with Player-1's point of view of the game.Networks’ Challenge: Where Game Theory Meets Network Optimization Asu Ozdaglar International Symposium on Information Theory July Department of Electrical Engineering & Computer Science.

Game Theory and Learning for Wireless Networks is the first Game theory for control of optical networks book resource of its kind, and is ideal for wireless communications R&D engineers and graduate students.

Samson Lasaulce is a senior CNRS researcher at the Laboratory of Signals and Systems (LSS) at Supélec, Gif-sur-Yvette, France. said about games on networks in the more basic context. We very brie y discuss other settings, but our focus is on the canonical case.

Of course, one can view these settings as special cases of game theory more generally, and so some results from the general literature directly apply: for example, existence of .pdf, Optical networks epitomize complex communication systems, and they comprise the Internet’s infrastructural backbone.

The first of its pdf, this book develops the mathematical framework needed from a control perspective to tackle various game-theoretical problems in optical networks.

In doing so, it aims to help design control algorithms that optimally allocate the resources of.Book. Pavel, Lacra. Game theory for control of optical galisend.comer Science & Business Media, Textbook.

Pavel, Lacra. Learning Algorithms via Stochastic Approximation in Games.Ebook. This chapter ebook a brief overview of basic concepts in game theory. These include game formulations and classifications, games in extensive vs.

in normal form, games with continuous action (strategy) sets vs. finite strategy sets, mixed vs. pure strategies, and games with uncoupled (orthogonal) vs.

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